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    Wraith, Spawn


    Broken Child CR 4

    XP 1,200
    Wraith spawn
    LE Small undead (incorporeal)
    Init +5; Senses darkvision 60 ft., lifesense; Perception +8
    Aura unnatural aura (30 ft.)

    DEFENSE

    AC 15, touch 15, flat-footed 14 (+3 deflection, +1 Dex, +1 size)
    hp 37 each (5d8+15)
    Fort +4, Ref +2, Will +4
    Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
    Weaknesses sunlight powerlessness, wraith spawn

    OFFENSE

    Speed fly 60 ft. (good)
    Melee incorporeal touch +5 (1d4 negative energy plus 1d2 Con drain)

    TACTICS

    During Combat A wraith spawn concentrates attacks upon individual PCs, such as those caught in traps or at the edges of the group. If attacked, a wraith spawn flees and returns again to attack the same foe when it is safe.

    Morale A wraith spawn flees if reduced to 10 hit points or fewer, but if encountered in its home, it attacks until destroyed.

    STATISTICS

    Str --, Dex 12, Con --, Int 14, Wis 10, Cha 17
    Base Atk +3; CMB +3; CMD 16
    Feats Blind-Fight, Combat Reflexes, Improved Initiative
    Skills Diplomacy +8, Fly +5, Intimidate +11, Knowledge (planes) +5, Perception +8, Sense Motive +8, Stealth +13
    Languages Common, Varisian

    SPECIAL ABILITIES

    Constitution Drain (Su)

    The save DC for a wraith spawn’s Constitution drain is 15. On each successful attack, the wraith spawn gains 2 temporary hit points.

    Wraith Spawn (Su)

    The broken children are spawn of a wraith and are under its control. As such, they are smaller and weaker than normal wraiths. If the creator is destroyed, they become full-sized, free-willed wraiths with no penalties.