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    Wraith, Moon

    A slight movement in the dim light draws your attention to a creature of roiling darkness, its only identifying feature the pale likeness of a human face frozen in a moment of anguish where the thing’s head should be.

    Moon Wraith CR 7

    XP 3,200
    LE Medium undead (incorporeal)
    Init +8; Senses darkvision 60 ft., lifesense; Perception +13

    DEFENSE

    AC 20, touch 20, flat-footed 16 (+6 deflection, +4 Dex)
    hp 74 (7d8+42)
    Fort +8, Ref +6, Will +7
    Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
    Weaknesses light discorporation

    OFFENSE

    Speed fly 60 ft. (good)
    Melee incorporeal touch +9 (2d6 negative energy plus 1d6 Con drain)
    Special Attacks create spawn

    STATISTICS

    Str —, Dex 18, Con —, Int 14, Wis 14, Cha 23
    Base Atk +5; CMB +9; CMD 19
    Feats Blind-Sight, Combat Reflexes, Flyby Attack, Improved Initiative
    Skills Diplomacy +14, Fly +8, Intimidate +17, Knowledge (planes) +10, Perception +13, Sense Motive +13, Stealth +15
    Language Common, Infernal

    SPECIAL ABILITIES

    Body of Darkness (Ex)

    In areas of darkness, the moon wraith can assume a corporeal form as a move action. The moon wraith’s body of darkness appears as a humanoid with a pair of boney claws, swaddled in black rags wearing a white clay mask. In this form, it loses the incorporeal subtype, its fly speed, and its incorporeal touch attack, but gains a +5 natural armor bonus (total AC 19), a speed of 30 feet, 2 claws (+11, 1d8+5 plus 1d6 Con drain), and a Strength score of 20. The moon wraith may resume its normal incorporeal form as a swift action, and automatically becomes incorporeal again should the level of illumination increase to dim light or brighter.

    Create Spawn (Su)

    A humanoid slain by a moon wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a –2 penalty on all d20 rolls and checks, receive –2 hp per HD, and only drain 1d2 points of Constitution on a touch. Spawn are under the command of the moon wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life.

    Constitution Drain (Su)

    Creatures hit by a wraith's touch attack (or claw attacks in corporeal form, see body of darkness above) must succeed on a DC 19 Fortitude save or take 1d6 points of Constitution drain. This is a negative energy effect. On each successful attack, the wraith gains 5 temporary hit points. The save DC is Charisma-based.

    Lifesense (Su)

    A wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability.

    Light Discorporation (Ex)

    In areas of bright or normal light, the moon wraith cannot attack, becomes ethereal (as per the ethereal jaunt spell), and is staggered.

    Unnatural Aura (Su)

    Animals do not willingly approach within 30 feet of a wraith, unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.

    Moon Wraith Lore

    Characters with ranks in Knowledge (religion) can learn more about a moon wraith. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    Knowledge (religion)

    DC Result
    17 This creature is a moon wraith, an incorporeal undead creature created during a new moon. These creatures suck the life force from their enemies with a touch and have a strong affinity for darkness.

    22 Moon wraiths can take on a particularly dangerous corporeal form in areas of darkness. However, they are all but helpless to affect the physical realm in areas of light.

    Monster Lore from Disquisition's Lab. Open Content status pending...