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    Wight, Red Dragon (Adult)


    Wight Adult Red Dragon CR 15

    XP 38,400
    Wight adult red dragon
    LE Huge undead (augmented dragon) (fire)
    Init +4; Senses dragon senses, smoke vision; Perception +23
    Aura fire (5 ft., 1d6 fire), frightful presence (180 ft., DC 23)

     DEFENSE

    AC 25, touch 8, flat-footed 33 (+25 natural, –2 size)
    hp 161 (17d8+85)
    Fort +16, Ref +10, Will +15
    DR 5/magic; Immune fire, paralysis, sleep, Undead Traits; SR 25
    Weaknesses resurrection vulnerability, Vulnerability to cold

     OFFENSE

    Speed 40 ft., fly 200 ft. (poor)
    Melee bite +27 (2d8+16 plus energy drain), 2 claws +27 (2d6+11 plus energy drain), slam +27 (1d8+11 plus energy drain), 2 wings +22 (1d8+5 plus energy drain), tail slap +22 (2d6+16 plus energy drain)
    Space 15 ft.; Reach 10 ft. (15 ft. with bite)
    Special Attacks breath weapon (50-ft. cone, DC 26, 12d10 fire), crush (Small Creatures, DC 26, 2d8+16)
    Spell-Like Abilities (CL 17th; concentration +22)

    At willdetect magic, pyrotechnics (DC 17), suggestion (DC 18)

    Spells Known (CL 7th; concentration +12)

    STATISTICS

    Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 20
    Base Atk +18; CMB +30; CMD 40 (44 vs. trip)
    Feats Blind-Fight, Cleave, Greater Vital Strike, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Vital Strike
    Skills Appraise +23, Bluff +25, Fly +12, Intimidate +25, Knowledge (arcana) +23, Perception +23, Sense Motive +23, Spellcraft +23, Stealth +20; Racial Modifiers +8 Stealth
    Languages Common, Draconic, Dwarven, Orc

     SPECIAL ABILITIES

    Create Spawn (Su)

    Any humanoid creature that is slain by a wight red dragon becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the command of the wight red dragon that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed wights. They do not possess any of the abilities they had in life.

    Energy Drain (Su)

    A creature hit by a wight red dragon's slam (or other natural weapon) gains a negative level.

    Fire Aura (Su)

    A wight red dragon is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of the dragon's turn.

    Resurrection Vulnerability (Su)

    A raise dead or similar spell cast on a wight red dragon destroys it (Will negates). Using the spell in this way does not require a material component.

    Smoke Vision (Ex)

    A wight red dragon can see perfectly in smoky conditions (such as those created by pyrotechnics).