NE Tiny undead (swarm)
Init +6; Senses darkvision 60 ft., scent; Perception +24
AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 105 (14d8+28 plus 14)
Fort +8, Ref +8, Will +13
Defensive Abilities half damage from piercing and slashing;
Immune swarm traits, undead traits
Weaknesses swarm traits
Speed 10 ft., fly 40 ft. (average)
Melee swarm (3d6 plus eye-rake plus disease)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 18), eye-rake (DC 18)
Str 2, Dex 15, Con —, Int 2, Wis 15, Cha 12
Base Atk +10; CMB --; CMD --
Feats Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception), Toughness, Weapon Finesse
Skills Fly +10, Perception +24
Raven plague: Swarm—injury; save Fort DC 18; onset 1 day; frequency 1/day; effect 1d4 Con damage and 1d2 Str damage; cure 2 consecutive saves. The save DC is Charisma-based.
Any living creature damaged by a raven swarm must succeed on a DC 18 Reflex save or be blinded as the swarm scratches and tears at the victim's eyes. The blindness lasts for 1d4 days or until healed with a remove blindness or a successful DC 18 Heal check. The save DC is Constitution-based.