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Skeleton, Burning

The pile of bones suddenly stirs, rising up to take on a human shape and bursts into red-orange flame. Its long, bony fingers reach out to claw at the living, burning with an unending fire.

Burning Skeleton CR 1/2

XP 200
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0
Aura fiery aura (1d6)


AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 5 (1d8+1)
Fort +1, Ref +2, Will +2
DR 5/bludgeoning; Immune fire, undead traits
Vulnerability cold


Speed 30 ft.
Melee broken scimitar +0 (1d6 plus 1d6 fire), claw –3 (1d4+1 plus 1d6 fire) or 2 claws +2 (1d4+2 plus 1d6 fire)


Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt, broken scimitar
SQ fiery death (DC 11)


Fiery Aura (Ex)

Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.

Fiery Death (Su)

A burning skeleton explodes into a burst of flame when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage. A Reflex save (DC 11) halves this damage.