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    Skeleton, Burning

    The pile of bones suddenly stirs, rising up to take on a human shape and bursts into red-orange flame. Its long, bony fingers reach out to claw at the living, burning with an unending fire.

    Burning Skeleton CR 1/2

    XP 200
    NE Medium undead
    Init +6; Senses darkvision 60 ft.; Perception +0
    Aura fiery aura (1d6)

    DEFENSE

    AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
    hp 5 (1d8+1)
    Fort +1, Ref +2, Will +2
    DR 5/bludgeoning; Immune fire, undead traits
    Vulnerability cold

    OFFENSE

    Speed 30 ft.
    Melee broken scimitar +0 (1d6 plus 1d6 fire), claw –3 (1d4+1 plus 1d6 fire) or 2 claws +2 (1d4+2 plus 1d6 fire)

    STATISTICS

    Str 15, Dex 14, Con —, Int —, Wis 10, Cha 12
    Base Atk +0; CMB +2; CMD 14
    Feats Improved InitiativeB
    Gear broken chain shirt, broken scimitar
    SQ fiery death (DC 11)

    SPECIAL ABILITIES

    Fiery Aura (Ex)

    Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.

    Fiery Death (Su)

    A burning skeleton explodes into a burst of flame when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage. A Reflex save (DC 11) halves this damage.