Standing motionless, this creature could easily be mistaken for a huge skeletal display of a long-dead war elephant. At further glance, its eyes burn a smoky black and pieces of stench-ridden flesh hang from crusty bones. Rusty barding drapes loosely over its skeletal spine, and ancient, rotten finery hangs over its skull and drapes flaccidly toward the ground.
Speed 40 ft.
During Combat Rajput ambaris immediately attack anyone their creator or handler directs them to. They start by trampling the nearest enemy and then use war stomp to knock down foes, following up with slams and gores to finish off opponents.
Morale Rajput ambaris fight until destroyed.
Str 30, Dex 13, Con --, Int --, Wis 10, Cha 10
Rajput ambaris are trained to slam their skeletal front feet hard into the earth, creating a small shockwave that can knock nearby opponents prone. Any opponent standing immediately adjacent to a rajput ambari when it uses this ability must make a DC 28 Reflex save or be knocked prone. War stomp is a full-round action. The save DC is Strength-based.
Rajput ambaris are completely subservient to their creators and any other creature capable of commanding undead. A rajput ambari is treated as an undead creature of half its Hit Dice for the purposes of being commanded and when counting the total Hit Dice of undead an evil cleric has under his control. A rajput ambari always understands the language of its master and anyone controlling it.