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Corpsewater Bog Mummy (Variant Unhallowed Mummy)

Wrapped from head to toe in ancient strips of moldering linen, this humanoid moves with a shuffling gait. Its wrappings drip with a foul-smelling liquid.

Corpsewater Bog Mummy CR 7

XP 3,200
Variant unhallowed bog mummy
LE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +10
Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 17 negates)


AC 20, touch 10, flat-footed 20 (+10 natural) (+2 vs. good creatures)
hp 95 (10d8+50)
Fort +5, Ref +3, Will +9; +2 vs. good creatures
DR 5/—; Immune undead traits, Resist fire 10
Weaknesses vulnerable to cold


Speed 20 ft.
Melee slam +15 (1d8+10 plus swamp crumble)


During Combat Corpsewater bog mummies attempt to infect victims with swamp crumble and drag them down into the water of the swamps where they are found to drown them.

Morale Corpsewater bog mummies fight until destroyed.


Str 24, Dex 10, Con —, Int 6, Wis 15, Cha 15
Base Atk +7; CMB +14; CMD 24
Feats Improved Initiative, Lunge, Power Attack, Toughness, Weapon Focus (slam)
Skills Perception +10, Stealth +13, Swim +12
Languages Common


Despair (Su)

All creatures within a 30-foot radius that see a corpsewater bog mummy must make a DC 17 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.

Swamp Crumble (Su)

Instead of the standard mummy rot, corpsewater mummies infect their victims with a foul curse known as swamp crumble.

Curse and disease—slam; save Fort DC 17; onset 1 minute; frequency 1/day; effect 1d3 Dex, 1d3 Con, and 1d3 Cha; cure —. Otherwise treated as mummy rot, this disease causes the victim’s bones to become brittle and dissolve; upon death, only the skin, internal organs, and other soft tissues remain.

A side effect of swamp crumble is that the victim’s hair becomes tinged with red, with light-colored hair turning as red as fresh blood.

Editor's Note
This creature was created under the effects of a shrine-enhanced desecrate spell and thus has a bonus +2 hit points per HD. If you would like to use a normal version of this creature, simply subtract 20 from its hit points.