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Grave Risen

This rotting, worm-ridden corpse is draped in tattered and loosely fitting rags and dented and armor. Blackened eye sockets serve as its eyes, and the stench of death clings to its body. Its nails are long and filthy, caked with dirt and soil from the grave.

Grave Risen CR 4

XP 1,200
CE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +10


AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 42 (5d8+15 plus 5)
Fort +4; Ref +3; Will +6
Defensive Abilities channel resistance +2; Immune undead traits


Spd 30 ft.
Melee 2 claws +6 (1d4+2 plus blood poisoning)
Spell-like Abilities (CL 5th):

1/dayanimate dead


Str 14, Dex 15, Con —, Int 13, Wis 14, Cha 16
Base Atk +3; CMB +5; CMD 17
Feats Improved Initiative, Toughness, Weapon Focus (claw)
Skills Acrobatics +7, Climb +10, Escape Artist +7, Perception +10, Stealth +10


Blood Poisoning (Ex)

A creature hit by a claw attack must succeed on a DC 15 Fortitude save or contract blood poisoning. This deals 1 point of Constitution damage to the victim per minute until the victim dies or the blood poisoning is healed. A neutralize poison or remove disease spell rids the victim of blood poisoning, as does a DC 15 Heal check. Multiple wounds to the same foe do not result in multiple instances of blood poisoning. The save DC and check DC are both Charisma-based.