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    Grave Risen

    This rotting, worm-ridden corpse is draped in tattered and loosely fitting rags and dented and armor. Blackened eye sockets serve as its eyes, and the stench of death clings to its body. Its nails are long and filthy, caked with dirt and soil from the grave.

    Grave Risen CR 4

    XP 1,200
    CE Medium undead
    Init +6; Senses darkvision 60 ft.; Perception +10

    DEFENSE

    AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
    hp 42 (5d8+15 plus 5)
    Fort +4; Ref +3; Will +6
    Defensive Abilities channel resistance +2; Immune undead traits

    OFFENSE

    Spd 30 ft.
    Melee 2 claws +6 (1d4+2 plus blood poisoning)
    Spell-like Abilities (CL 5th):

    1/dayanimate dead

    STATISTICS

    Str 14, Dex 15, Con —, Int 13, Wis 14, Cha 16
    Base Atk +3; CMB +5; CMD 17
    Feats Improved Initiative, Toughness, Weapon Focus (claw)
    Skills Acrobatics +7, Climb +10, Escape Artist +7, Perception +10, Stealth +10

    SPECIAL ABILITIES

    Blood Poisoning (Ex)

    A creature hit by a claw attack must succeed on a DC 15 Fortitude save or contract blood poisoning. This deals 1 point of Constitution damage to the victim per minute until the victim dies or the blood poisoning is healed. A neutralize poison or remove disease spell rids the victim of blood poisoning, as does a DC 15 Heal check. Multiple wounds to the same foe do not result in multiple instances of blood poisoning. The save DC and check DC are both Charisma-based.