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    Ghoul Bat (Skaveling)

    This monstrously sized, undead bat has mottled, decayed flesh and eyes that smolder with an unholy green glow.

    Skaveling CR 5

    XP 1,600
    CE Large undead
    Init +7; Senses blindsense 120 ft.; Perception +14

    DEFENSE

    AC 19, touch 13, flat-footed 15 (+3 Dex, +6 natural, –1 size)
    hp 58 (9d8+18)
    Fort +5, Ref +6, Will +8
    Immune undead traits

    OFFENSE

    Speed 20 ft., fly 40 ft. (good)
    Melee bite +10 (2d8+7 plus disease and paralysis)
    Space 10 ft.; Reach 5 ft.
    Special Attacks screech, paralysis (1d4+1 rounds, DC 16)

    STATISTICS

    Str 21, Dex 17, Con --, Int 8, Wis 15, Cha 14
    Base Atk +6; CMB +12; CMD 26
    Feats Dodge, Flyby Attack, Improved Initiative, Mobility, Skill Focus (Stealth)
    Skills Fly +13, Perception +14 (+18 when using blindsense), Stealth +14; Racial Modifiers +4 Perception when using blindsense
    Languages Undercommon

    SPECIAL ABILITIES

    Disease (Su)

    Ghoul Fever Bite—injury; save Fort DC 16; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.

    The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight.

    Screech (Su)

    Once per day as a standard action, a skaveling can screech as a mobat, affecting a 20-foot-radius burst; those who are affected are stunned for 1d3 rounds unless they make a DC 16 Fortitude save. The save DC is Charisma-based.

    Family Ties

    Skavelings are Mobats that have been turned undead.