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    A single milky eye stares from the forehead of this towering giant wrapped in filthy, rune-covered strips of bloody linen.

    Gholdako CR 10

    XP 9,600
    NE Large undead
    Init +0; Senses darkvision 60 ft., low-light vision; Perception +19


    AC 25, touch 9, flat-footed 25 (+16 natural, –1 size)
    hp 127 (15d8+60)
    Fort +9, Ref +5, Will +10
    Defensive Abilities channel resistance +3; DR 5/good; Immune undead traits; Resist cold 10, fire 10


    Speed 30 ft.
    Melee bite +17 (1d8+7), 2 claws +18 (2d8+7/19–20 plus disease)
    Space 10 ft.; Reach 10 ft.
    Special Attacks blinding breath, disease


    Str 25, Dex 10, Con —, Int 10, Wis 13, Cha 19
    Base Atk +11; CMB +19 (+21 bull rush); CMD 29 (31 vs. bull rush)
    Feats Awesome Blow, Cleave, Critical Focus, Great Cleave, Improved Bull Rush, Improved Critical (claw), Power Attack, Weapon Focus (claw)
    Skills Intimidate +22, Knowledge (history) +8, Perception +19, Sense Motive +11, Stealth +14
    Languages Giant


    Blinding Breath (Su)

    Once every 1d4 rounds, a gholdako can exhale its noxious breath in a 20-foot cone, permanently blinding any creatures in the affected area unless they succeed at a DC 21 Fortitude save. The save DC is Charisma-based.

    Disease (Ex)

    Seaside rot: Injury; save Fort DC 21; onset 1 minute; frequency 1/day; effect 1d4 Str and 1d4 Dex; cure 2 consecutive saves. The save DC is Charisma-based.


    Dread Gholdako (+1 CR): Some gholdakos were created to guard the tombs of royalty. Such dread gholdakos possess a bluish-white halo of smoke around their perpetually peeling scalps. A dread gholdako generally possesses additional Hit Dice, and can inflict paralysis (1d4 rounds, DC 10 + 1/2 the dread gholdako's racial Hit Dice + the dread gholdako's Constitution modifier) on its foes with its bite attack.