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    Fetch

    A ragged-looking and rotting humanoid leaps from the snow, its filthy nails slashing through the frosty air. Its eyes are stark blue and its skin is pale white. Ice hangs from its scraggly hair.

    Fetch CR 2

    XP 600
    LE Medium undead (cold)
    Init +2; Senses darkvision 60 ft.; Perception +8

    DEFENSE

    AC 14, touch 12, flat-footed 13 (+2 Dex, +2 natural)
    hp 22 (3d8+6 plus 3)
    Fort +3; Ref +3; Will +4
    Immune cold, undead traits
    Weaknesses vulnerability to fire

    OFFENSE

    Speed 30 ft.
    Melee 2 claws +6 (1d4+3 plus 1d4 cold)
    Special Attacks freezing touch

    TACTICS

    A fetch is a ruthless opponent, slashing its foes with its wicked claws. Fetches always fight to the death, but are smart enough to flee when presented with fire, if they cannot attack the opponent wielding the fire. If a fetch flees from an encounter because of fire, it follows the one who presented the fire (lurking in the shadows, hiding in cover) and eventually exacts its revenge.

    STATISTICS

    Str 17, Dex 15, Con -, Int 10, Wis 12, Cha 15
    Base Atk +2; CMB +5; CMD 17
    Feats Toughness, Weapon Focus (claw)
    Skills Climb +9, Intimidate +8, Perception +8, Stealth +8
    Languages Common

    SPECIAL ABILITIES

    Freezing Touch (Su)

    A fetch’s touch is supernaturally cold. It deals an extra 1d4 points of cold damage with each claw attack.

    Source
    Tome of Horrors Complete
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