From the shadows steps forth a hideously malformed corpse with a crooked spine and bent limbs wrapped with thick folds of sinewy muscle. Its hairless, graygreen flesh erupts with large, swollen pustules. As soon as it senses you, it drops to all fours and rushes forward, hungrily its snapping oversized jaws like a rabid dog.
Speed 20 ft. (35 ft. on all fours)
During Combat The festrog charges the closest enemy, attempting to trip and feed on its victim.
Morale The festrog fights until destroyed.
Str 21, Dex 11, Con —, Int 2, Wis 12, Cha 17
A creature that damages a festrog with a slashing or piercing natural weapon, light weapon, or one-handed weapon is sprayed with foul, diseased pus from the creature’s boils. The target must make a DC 15 Fortitude save or be sickened for 1d6 rounds from this effect. Anyone who becomes sickened from this effect is also exposed to filth fever (DC 15 Fortitude save negates). The save DC is Charisma-based.
When a festrog inflicts bite damage on a living creature, the festrog feeds on the creature’s flesh and gains 5 temporary hit points.
If a festrog doesn’t hold or carry anything in its hands, it can run on all fours. This increases its speed to 50 feet.