Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Undead‎ > ‎

Duppy

This floating, ghostly humanoid wears a cowl, but the face beneath it is a blend of human and animal, radiating hatred and fury. Transparent, canine shapes twine around its legs.

Duppy CR 7

XP 3,200
CE Medium undead (incorporeal)
Init +10; Senses darkvision 60 ft.; Perception +14
Aura unnatural aura (30 ft.)

DEFENSE

AC 20, touch 20, flat-footed 14 (+4 deflection, +6 Dex)
hp 76 (9d8+36)
Fort +7, Ref +11, Will +8
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
Weaknesses resurrection vulnerability, sunlight powerlessness

OFFENSE

Speed fly 40 ft. (perfect)
Melee incorporeal touch +12 (2d8 negative energy plus 1d6 Str drain)
Special Attacks ravenous hounds

STATISTICS

Str —, Dex 22, Con —, Int 13, Wis 15, Cha 19
Base Atk +6; CMB +12; CMD 26
Feats Flyby Attack, Improved Initiative, Lightning Reflexes, Lunge, Step Up
Skills Fly +26, Intimidate +16, Perception +14, Sense Motive +14, Stealth +18
Languages Common, Polyglot

SPECIAL ABILITIES

Ravenous Hounds (Sp)

Once per day as a standard action, a duppy can bring into being a pack of incorporeal hounds for 1d4+3 rounds. The ravenous hounds attack as a single unit, have a +11 attack bonus, deal 2d6+3 points of force damage on a successful hit, and threaten a critical hit on a natural 20. This ability is otherwise identical to mage's sword (CL 7th).

Resurrection Vulnerability (Su)

A raise dead or similar spell cast on a duppy destroys it (Will negates). Using the spell in this way does not require a material component.

Strength Drain (Su)

Creatures hit by a duppy's touch attack must succeed at a DC 18 Fortitude save or take 1d6 points of Strength drain. On each successful attack, the duppy gains 5 temporary hit points. The save DC is Charisma-based.