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    Draugr, Advanced


    Advanced Draugr CR 3

    XP 800
    CE Medium undead (water)
    Init +2; Senses darkvision 60 ft., Perception +8

    DEFENSE

    AC 18, touch 12, flat-footed 16 (+2 armor, +2 Dex, +4 natural)
    hp 25 (3d8+12)
    Fort +4, Ref +3, Will +5
    DR 5/bludgeoning or slashing; Immune undead traits

    OFFENSE

    Speed 30 ft., swim 30 ft.
    Melee greataxe +7 (1d12+7/×3 plus nausea) or slam +7 (1d10+7 plus nausea)

    STATISTICS

    Str 21, Dex 14, Con --, Int 12, Wis 14, Cha 17
    Base Atk +2; CMB +7; CMD 19
    Feats Power Attack, Toughness
    Skills Climb +11, Intimidate +9, Perception +8, Stealth +8, Swim +19; Racial Modifiers +8 Swim
    Languages Common (cannot speak)

    SPECIAL ABILITIES

    Nausea (Su)

    A creature that is damaged by a draugr must make a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Charisma-based.