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    Coffer Corpse

    This creature appears as a desiccated humanoid shrouded in rotting, tattered funerary clothes. Its hands end in sharpened claws with slightly elongated fingernails.

    Coffer Corpse CR 3

    XP 800
    CE Medium undead
    Init +1; Senses darkvision 60 ft.; Perception +6

    DEFENSE

    AC 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
    hp 16 (2d8+4 plus 2)
    Fort +2, Ref +1, Will +4
    Defensive Abilities deceiving death, channel resistance +2; DR 5/magic and bludgeoning; Immune undead traits

    OFFENSE

    Speed 20 ft.
    Melee slam +4 melee (1d4+4 plus grab)
    Special Attacks death grip (1d4+4), fear

    STATISTICS

    Str 16, Dex 12, Con —, Int 6, Wis 13, Cha 14
    Base Atk +1; CMB +4 (+8 grapple); CMD 15
    Feats Toughness
    Skills Intimidate +6, Perception +6, Stealth +5
    Languages Common

    SPECIAL ABILITIES

    Death Grip (Ex)

    Because the coffer corpse grasps the victim’s throat, a creature in its death grip cannot speak or cast spells with verbal components.

    Deceiving Death (Ex)

    In any round in which a coffer corpse is struck for 6 or more points of damage (whether the damage bypasses the creature’s damage reduction or not), the creature slumps to the ground, seemingly destroyed. If it has fastened its death grip on a victim, it releases its hold when it falls. A DC 20 Sense Motive check sees through the ruse (necromancers gain a +2 competence bonus on this check). On its next turn, the coffer corpse rises again as if reanimated, triggering its fear ability.

    Fear (Su)

    A creature viewing a coffer corpse rise after it uses its deceiving death ability must make a DC 13 Will save or become panicked for 2d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.