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Cannibal Child

You follow the faint crying for several yards before you see the source: an abandoned child, a toddler really. He sits on the ground, sobbing and unkempt. The child starts at your arrival, a combination of fear and hope in his light blue eyes. His crying subsides, and he holds his arms out to you. How could you resist? Gently, you take the lost little one into your arms.

"Are you hungry?" you say.

The boy's brow furrows, and his mouth opens impossibly wide. Pain tears through your shoulders as the child's fingers sink into your flesh. Suddenly it looks like it's going to be a bad day.

Cannibal Child CR 3

XP 800
CE Small undead
Init +1; Senses darkvision 60 ft.; Perception +10


AC 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
hp 22 (3d8+9)
Fort +4, Ref +2, Will +5
Immune undead traits
Weakness vulnerability to silver


Speed 20 ft.
Melee 2 claws +5 (1d3+2 plus Grab)
Space 5 ft.; Reach 5 ft.
Special Attacks devour flesh (2d3+4 plus racking pain), gaze, Grab
Spell-Like Abilities (CL 3rd)
At will - detect good


Str 14, Dex 12, Con --, Int 12, Wis 15, Cha 16
Base Atk +2; CMB +3 (+7 grapple); CMD 14
Feats Alertness, Skill Focus (Bluff)
Skills Bluff +12, Disguise +9, Perception +10, Sense Motive +10, Stealth +11; Racial +4 Stealth (due to size)
Languages Common, 1 more


Devour Flesh (Su)

When a cannibal child makes a successful grapple check, it inflicts claw damage as normal plus it literally inhales flesh from its victim, stripping the tissue away with its supernatural inhalation. The victim suffers 2d3+4 points of damage and wracking pains that impose a -4 penalty on attack rolls, skill checks, and ability checks. A DC 14 Fortitude save halves the damage and negates the wracking pains. Otherwise, the pains last until the victim recovers hit points lost due to this ability.

Charming Gaze (Su)

Charm person, range 30 ft., Will DC 14 negates. The save DC is Charisma-based.

Vulnerability to Silver (Su)

A cannibal child takes half again as much damage (+50%) from silver weapons. This increase only applies to the base weapon damage itself, including enhancement bonuses, but does not apply to additional damage from other sources such as high Strength or sneak attack.

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