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    Bodak

    The flesh of this emaciated creature appears charred or dried, and its empty eye sockets seep trails of smoke.

    Bodak CR 8

    XP 4,800
    CE Medium undead (extraplanar)
    Init
    +6; Senses darkvision 60 ft.; Perception +14

    DEFENSE

    AC 21, touch 13, flat-footed 18 (+2 Dex, +1 dodge, +8 natural)
    hp
    85 (10d8+40)
    Fort
    +6, Ref +5, Will +8
    DR
    10/cold iron; Immune electricity, undead traits; Resist acid 10, fire 10
    Weaknesses
    vulnerability to sunlight

    OFFENSE

    Speed 20 ft.
    Melee
    2 slams +9 (1d8+1)
    Special Attacks
    death gaze

    STATISTICS

    Str 13, Dex 15, Con —, Int 6, Wis 13, Cha 16
    Base Atk
    +7; CMB +8; CMD 21
    Feats
    Dodge, Improved Initiative, Mobility, Toughness, Weapon Focus (slam)
    Skills
    Intimidate +11, Perception +14, Stealth +10
    Languages
    Common

    SPECIAL ABILITIES

    Death Gaze (Su)

    1d4 negative levels, 30 feet; Fortitude DC 18 negates. The save DC is Charisma-based. A humanoid slain by a bodak’s death gaze rises as a bodak 24 hours later. This is a death effect.

    Vulnerability to Sunlight (Ex)

    Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to direct sunlight deals 2d6 points of damage to a bodak.

    Other Variants
    Most bodaks begin as normal humanoids that fall prey to another bodak’s gaze or a scene of mind-bending, incomprehensible planar evil, yet on extremely rare occasions, other creatures may fall prey to these effects as well. The unique natures of these transformations create bodaks with some unusual twists to their forms and abilities. Even among ordinary humans, a few manage to retain enough shreds of their former lives to retain some of their class levels and abilities—ironically making them even more dangerous to their former allies.
    Larger Bodaks: A giant that falls prey to a bodak’s deadly gaze retains its larger size, as well as its natural armor bonus if that bonus is larger than the bodak’s normal natural armor bonus. To generate statistics for a giant bodak, adjust its statistics as necessary for its larger size and advance its undead racial Hit Dice to match the total number of humanoid racial Hit Dice the giant possessed while it lived. If the giant had 10 or fewer racial Hit Dice, then no change to the standard bodak (apart from size) is necessary. The bodak’s CR should be adjusted upward to account for its greater size and HD—as a general rule, every 2 HD added should increase the bodak’s CR by +1.
    Smaller Bodaks: Small humanoids that become bodaks have all the appropriate bonuses and penalties for dropping from Medium to Small size (–4 Str, +2 Dex, +1 size bonus on attack rolls and to AC, reduced natural attack damage, etc.). A Small bodak’s CR does not change—it remains a CR 8 monster.
    Multiple Heads: A bodak created from a creature with multiple heads, such as an ettin, becomes deadlier because it has more eyes with which to project its horrific stare. The save DC against a multi-headed bodak’s death gaze increases by +2.