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Bhuta

This ghostly apparition floats in the air on backward-facing feet. Its hands end in sharp talons, and its eyes glow with blue fire.

Bhuta CR 11

XP 12,800
NE Medium undead (incorporeal)
Init +7; Senses darkvision 60 ft., scent; Perception +13

DEFENSE

AC* 25, touch 25, flat-footed 17 (+7 deflection, +7 Dex, +1 dodge)
hp 147 (14d8+84)
Fort +10, Ref +11, Will +10
Defensive Abilities incorporeal, channel resistance +4; Immune undead traits
Weaknesses cold iron

OFFENSE

Speed fly 30 ft. (perfect)
Melee 2 incorporeal claws +17 (5d8 plus bleed)
Special Attacks bleed (1d8), blood drain (1d6 Constitution)
Spell-Like Abilities (CL 11th; concentration +17)

At willanimal trance (DC 18), speak with animals, veil (self only, as animal with backward feet; DC 22)
3/daycharm animal (DC 17)
1/daymagic jar (animals only, DC 21)

STATISTICS

Str —, Dex 25, Con —, Int 11, Wis 8, Cha 22
Base Atk +10; CMB +17; CMD* 35
Feats Animal Affinity, Dodge, Flyby Attack, Iron Will, Lunge, Mobility, Stealthy
Skills Bluff +16, Escape Artist +9, Fly +15, Handle Animal +14, Knowledge (nature) +8, Perception +13, Ride +9, Sense Motive +13, Stealth +24
Languages Common

SPECIAL ABILITIES

Blood Drain (Su)

As a standard action, a bhuta can suck blood from an adjacent opponent that is taking bleed damage. The target takes 1d6 points of Constitution damage (Fort DC 23 for half). The bhuta heals 5 hit points when it drains blood.

Cold Iron Weakness (Su)

A cold iron weapon is considered to be magical when used against a bhuta. A magic cold iron weapon always functions as a ghost touch weapon when used against a bhuta.

Editor's Note
The creature's AC and CMD seem incorrectly calculated, as it's deflection bonus from Cha should only be +6. Corrected AC and CMD lines are presented below.

AC 24, touch 24, flat-footed 16 (+6 deflection, +7 Dex, +1 dodge)

Base Atk +10; CMB +17; CMD 34