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    Medusa Head, Shrieking


    Shrieking Medusa Head CR 4

    XP 1,200
    Advanced screaming medusa head
    NE Small undead
    Init +3; Senses darkvision 60 ft.; Perception +2

    DEFENSE

    AC 19, touch 14, flat-footed 16 (+3 Dex, +5 natural, +1 size)
    hp 34 (4d8+16)
    Fort +5, Ref +4, Will +6
    Immune undead traits

    OFFENSE

    Speed fly 40 ft. (perfect)
    Melee bite +8 (1d4+4 plus petrifying bite)
    Special Attacks scream

    TACTICS

    During Combat If there are multiple medusa heads present, on the first round of combat, one medusa heads screams while another bites the closest opponent. They alternate screaming to affect as many foes as possible while trying to turn foes to stone with their petrifying bites.

    Morale Medusa heads fight until destroyed.

    STATISTICS

    Str 18, Dex 16, Con —, Int —, Wis 15, Cha 19
    Base Atk +3; CMB +6; CMD 19 (can't be tripped)
    Feats Flyby AttackB
    Skills Fly +11

    SPECIAL ABILITIES

    Petrifying Bite (Su)

    Creatures bitten by a shrieking medusa head must make a DC 16 Fortitude save or turn to stone for 1d4 rounds. Targets immune to poison are immune to this effect. The save DC is Charisma-based.

    Scream (Su)

    Once every 1d4 rounds, a shrieking medusa head can open its jaw and emit a bone-chilling scream. Each creature within 30 feet must make a DC 16 Will save or be shaken for 1d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same head’s scream for 24 hours.