|Screaming Medusa Head
NE Small undead
Init +1; Senses darkvision 60 ft.; Perception +0
AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)
hp 30 (4d8+12)
Fort +3, Ref +2, Will +4
Immune undead traits
Speed fly 40 ft. (perfect)
Melee bite +6 (1d4+2 plus petrifying bite)
Special Attacks screaming
Str 14, Dex 12, Con --, Int --, Wis 11, Cha 15
Base Atk +3; CMB +4; CMD 15 (can't be tripped)
Feats Flyby AttackB
Once every 1d4 rounds, a screaming beheaded can open its jaw and emit a bone-chilling scream. All creatures within 30 feet must make a Will save (DC 14) or be shaken for 1d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same beheaded's scream for 24 hours.
Petrifying Bite (Su)
Creatures bitten by a medusa head must make a DC 14 Fortitude save or turn to stone for 1d4 rounds. Targets immune to poison are immune to this effect. The save DC is Charisma-based.