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    Medusa Head, Burning

    This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.

    Burning Medusa Head
    CR 4

    XP 1,200
    NE Small undead
    Init +1; Senses darkvision 60 ft.; Perception +0

    DEFENSE

    AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)
    hp 30 (4d8+12)
    Fort +3, Ref +2, Will +4
    Immune undead traits

    OFFENSE

    Speed fly 40 ft. (perfect)
    Melee bite +6 (1d4+2 plus burn, petrifying bite)
    Special Attacks burning

    STATISTICS

    Str 14, Dex 12, Con --, Int --, Wis 11, Cha 15
    Base Atk +3; CMB +4; CMD 15 (can't be tripped)
    Feats Flyby AttackB
    Languages common

    SPECIAL ABILITIES

    Burning (Ex)

    This beheaded is similar to the flaming skull; however, the fire not only surrounds the skull, but can pass on to those it attacks. The fire that consumes the head can be any color the animator chooses, though blue is one of the most common. A burning skull gains the burn (1d6) special ability when using its slam attack, where the Reflex save DC is 10 + 1/2 the burning skull’s racial HD + the burning skull’s Cha modifier.

    Petrifying Bite (Su)

    Creatures bitten by a medusa head must make a DC 14 Fortitude save or turn to stone for 1d4 rounds. Targets immune to poison are immune to this effect. The save DC is Charisma-based.