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Beheaded, Medusa

This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.

Medusa Head
CR 3

XP 800
NE Small undead
Init +1; Senses darkvision 60 ft.; Perception +0


AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size)
hp 30 (4d8+12)
Fort +3, Ref +2, Will +4
Immune undead traits


Speed fly 40 ft. (perfect)
Melee bite +6 (1d4+2 plus petrifying bite)


Str 14, Dex 12, Con --, Int --, Wis 11, Cha 15
Base Atk +3; CMB +4; CMD 15 (can't be tripped)
Feats Flyby AttackB
Languages common


Petrifying Bite (Su)

Creatures bitten by a medusa head must make a DC 14 Fortitude save or turn to stone for 1d4 rounds. Targets immune to poison are immune to this effect. The save DC is Charisma-based.


The following are variant abilities that a beheaded might possess. These traits can be mixed and matched in any way and applied to any of the beheaded listed above. Each ability increases the CR of the beheaded by the listed amount.

Belching (+1 CR)

A belching beheaded gains the ability to spew raw energy from its mouth, giving it a ranged touch attack that does 1d6 damage of a specific type (acid, cold, electric, or fire) chosen at the time of the beheaded's animation.

ExampleBelching Medusa Head

Burning (+1 CR)

This beheaded is similar to the flaming skull; however, the fire not only surrounds the skull, but can pass on to those it attacks. The fire that consumes the head can be any color the animator chooses, though blue is one of the most common. A burning skull gains the burn (1d6) special ability when using its slam attack, where the Reflex save DC is 14.

ExampleBurning Medusa Head

Grabbing (+0 CR)

This type of beheaded has long tendrils of ragged hair. It gains the grab special ability when using its slam attack, and can attempt to grapple any creature of Medium size or smaller in this way.

ExampleGrabbing Medusa Head

Screaming (+0 CR)

Once every 1d4 rounds, a screaming beheaded can open its jaw and emit a bone-chilling scream. All creatures within 30 feet must make a Will save (DC 14) or be shaken for 1d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same beheaded's scream for 24 hours.

ExampleScreaming Medusa Head