Wretched creatures have fallen prey to a disease which destroys their own self-worth, making them pliable subjects for would-be tyrants. Those that succumb to the disease become one of the wretched.
“Wretched” is an acquired template that can be added to any corporeal animal, humanoid, or monstrous humanoid (referred to hereafter as the base creature).
A wretched creature uses all the base creature’s statistics and abilities except as noted here. Do not recalculate the creature’s Hit Dice, base attack bonus, saves, or skill points if its type changes.
Size and Type: Animals with this template become magical beasts, but otherwise the creature type is unchanged.
Armor Class: A wretched creature takes a -4 circumstance penalty to its Armor Class, as it will not try to defend itself.
Attacks: A wretched creature retains all base attacks. However, the wretched creature loses all aggressiveness, and it will not attack unless its master wills it.
Special Attacks: A wretched creature retains all the special attacks of the base creature and also gains the following special attack.
A wretched creature transmits the disease gloomtouch with a successful touch or natural attack.
Special Qualities: A wretched creature retains all the special qualities of the base creature and also gains the following special qualities.
Any opponent attempting to strike or otherwise directly attack the wretched creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally. If the save fails, the opponent can’t follow through with the attack, that part of its action is lost. The save DC is Wisdom-based.
A wretched creature is immune to charm effects.
Abilities: Same as the base creature, but its Charisma is reduced to 1.
Environment: Same as base creature.
Organization: village (20–80).
Challenge Rating: As base creature.
Alignment: Always neutral.