“Wight” is an acquired template that can be added to any living corporeal creature (hereafter referred to as the base creature). Most wights were once humanoid, monstrous humanoid, or giants. A wight uses all of the base creature’s statistics except as noted here.
CR: As base creature +1
Alignment: Always Lawful Evil.
Senses: A wight gains darkvision 60 ft.
Armor Class: Natural armor improves by +4
Weaknesses: A wight gains the following weakness:
Special Attacks: Wights gain the energy drain special attack. Save DCs are equal to 10+1/2 the wight’s HD + the wight’s Cha modifier.
Special Abilities: A wight gains the following special ability:
Any humanoid creature that is slain by a wight becomes a wight itself in only 1d4 rounds. Spawn so created are less powerful than typical wights, and suffer a –2 penalty on all d20 rolls and checks, as well as –2 hp per HD. Spawn are under the command of the wight that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed wights. They do not possess any of the abilities they had in life.
Skills: Wights gain a +8 racial modifier to Stealth checks.
Feats: Wights gain the Blind-Fight feat, assuming the base creature doesn’t already have the feat.
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