The skeleton warrior is a lich-like undead that was once a powerful fighter of at least 8th level. Legend says that the skeleton warriors were forced into their undead state by a powerful demon prince who trapped each of their souls in a golden circlet. A skeleton warrior’s only purpose is to search for and regain the circlet containing its soul.
A skeleton warrior appears as a lich-like creature dressed in the same type of armor and clothes worn during life. Its clothes and armor usually show signs of wear and age.
“Skeleton Warrior” is an acquired template that can be added to any humanoid creature (referred to hereafter as the base creature). A skeleton warrior retains all the base creature’s statistics and special abilities except as noted here.
CR: Same as base creature +2.
Alignment: Any evil.
Senses: A skeleton warrior gains darkvision out to a range of 60 feet.
AC: A skeleton warrior has a natural armor bonus of +4 or the base creature’s, whichever is greater.
Hit Dice: Change all of the creature’s racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, skeleton warriors use their Charisma modifier to determine bonus hit points (instead of Constitution).
Special Attacks: A skeleton warrior gains the following special attacks. Saves have a DC of 10 + 1/2 the skeleton warrior’s HD + the skeleton warrior’s Charisma modifier.
Skeleton warriors are shrouded in an aura of fear. Creatures with less than 5 HD and in a 30-foot radius must succeed on a Will save or be affected as though by fear cast by a caster of the skeleton warrior’s levels.
A skeleton warrior can track and find the possessor of its circlet unerringly, as though guided by discern location. Using this ability, it can also find the last person to possess its circlet. Its caster level is equal to its total Hit Dice.