Mythical animals are the stuff of legends; stronger, faster, wiser, and more intimidating than their normal counterparts. Mythical animals appear as normal animals and are indistinguishable from them, though in some cases their eyes may betray their origin and existence (perhaps showing a glint of intellect or wisdom unknown to their lesser cousins). Mythical animals are found wherever their normal animal counterparts are, though they rarely keep company with such animals. Though they may be the creation of the gods and beasts of legend and dreams, mythical animals still pay homage and answer to the various animal lords.
“Mythical” is an inherited template that can be added to any normal non-dire animal that has at least 1-HD (referred to hereafter as the base creature). A mythical animal retains all the base creature’s statistics and special abilities except as noted here.
CR: Same as the base creature +2, plus an additional +1 per 3 Hit Dice the base creature improved.
AC: Double the base creature’s natural armor bonus.
Hit Dice: Increase the base creature’s Hit Dice by 50%, then double this new amount. Do not increase the creature’s size. Recalculate base attack bonus, base saves, skills, and special ability DCs accordingly.
Saves: A mythical animal has all good saves.
Speed: Increase the base creature’s land speed by +10 feet. If the base creature has a swim speed or fly speed, increase it by +20 feet.
Feats: Mythical animals gain Endurance, Improved Initiative, and Iron Will as bonus feats, assuming the base creature meets the prerequisites and doesn’t already have these feats. The increased Hit Dice gained by this template grant the base creature additional feats.