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    Ironskinned (CR +0)

    Ironskinned is a simple template for creatures with strong connections to the elemental plane of earth, though it is most common among animals and magical beasts.

    The ironskinned template quick and rebuild rules are the same:

    Rebuild Rules

    Special Defenses: Ironskinned creatures gain acid resistance and damage reduction based on their level or hit dice as shown on Table: Ironskinned Creature Defenses

    Speed: Ironskinned creatures move at half the rate of normal versions of the same creature due to their weight and thick builds. However, they suffer no reduction in movement from medium or heavy encumbrance or any kind of armor.

    Skills: Ironskinned creatures suffer a –4 penalty to all Swim checks due to their weight and thick builds.

    Saves: Ironskinned creatures suffer a –2 penalty to all Reflex saves as a result of their thick hides slightly slowing them.

    Vulnerabilities: Ironskinned creatures are vulnerable to sonic damage.

    Table: Ironskinned Creature Defenses

    Hit Dice Resist Acid DR
    0-5 3 -
    6-10 5 1/adamantine
    11-20 10 2/adamantine
    21+ 15 3/adamantine