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Half-Umbral Dragon (CR +2)

Half-Umbral Dragons are only rarely the result of Umbral dragons mating with other creatures—most are the result of strange magical experiments. In most cases, a successful creation breeds true with others of its kind, as with the dreaded dracolisk.

Creating a Half-Umbral Dragon

"Half-Umbral Dragon" is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-umbral dragon retains all the base creature's statistics and special abilities except as noted here.

CR: Same as the base creature + 2 (minimum 3).

Type: Creature type changes to dragon. Do not recalculate Hit Dice, Base Attack Bonus, or Saving Throws.

Armor Class: Natural armor bonus improves by +4.

Special Qualities and Defenses: A half-umbral dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and damage from negative energy and Strength drain.

Speed: A half-umbral dragon has wings. Unless the base creature has a better fly speed, the half-umbral dragon can fly at twice the creature's base land speed (average maneuverability).

Melee: A half-umbral dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-umbral dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size.

Special Abilities: A half-umbral dragon retains all the special attacks of the base creature and gains a 30-foot cone of negative energy that deals 6d8 points of damage, usable once per day. A successful Reflex save (DC 10 + 1/2 half-umbral dragon’s racial HD + half-umbral dragon’s Con modifier) reduces damage by half.

Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.

Skills: A half-umbral dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.