Seemingly all scales, wings, fangs, and claws, feral dragons exist as pale reflections of true dragons. Some are cousins of true dragons, in the same way that apes are cousins to humankind. Others are degenerate descendants of dragons as they existed in an older age. Rapacious and voracious, feral dragons are fearsome carnivores that hunt beasts and sentient creatures alike. They love bright, shiny objects and often devastate caravans and entire settlements to steal even small amounts of treasure.
“Feral Dragon” is an inherited template that can be added to any true dragon (referred to hereafter as the base creature). A feral dragon uses all the base creature's statistics and special abilities except as noted here.
Challenge Rating: A feral dragon's challenge rating equals its racial Hit Dice divided by 2 or the base creature's CR –4, whichever is greater.
Armor Class: Natural armor class is equal to the base creature's –2 (minimum +0).
Spell-like Abilities: A feral dragon loses all the base creature's spell-like abilities.
Spellcasting: A feral dragon loses the innate ability to cast spells. It can still cast spells from classes.
Abilities: Str +4, Dex –4 (minimum 1), Con +4, Int –15 (minimum 1), Wis –4 (minimum 1).
Feats: A feral dragon has the same number of feats as the base creature does, and these should be chosen with an eye toward those that are most useful to the creature with its diminished abilities.
Skills: Recalculate the feral dragon's skill points for its racial Hit Dice. A feral dragon has the same class skills as the base creature.
Treasure: Reduce by one step.