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Dust Creature (CR +1)

CONVERSION

Though native to both the Elemental Planes of Earth and the Elemental Planes of Air, dust creatures sometimes migrate to the Material Plane and take up residence there. Though this tendency to move about indicates a somewhat adventurous nature, dust creatures exhibit little of the curiosity about other beings that most highly mobile creatures have. In fact, they tend to be brusque and aloof with creatures not of the earth or air subtype.

Dust creatures come in as many colors as sand. The typical specimen has a body of multiple hues, covered in whorls of sand that mimic the blowing dust they can summon and control.

Creating a Dust Creature

“Dust creature” is an inherited template that can be added to any living, corporeal creature with the earth or air subtype (referred to hereafter as the base creature). A dust creature uses all the base creature's statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +1.

Size and Type: The creature's type changes to outsider with the appropriate augmented subtype, plus the air, earth, elemental, ;and extraplanar subtypes if the base creature did not already have them. Do not recalculate base attack bonuses, saves, or skill points. Size is unchanged.

Hit Dice: Change all racial Hit Dice to d10s.

Special Attacks: The dust creature retains all the base creature's special attacks and gains those described here.

Exude Dust (Su)

At will as a free action, a dust creature can exude a cloud of dust that surrounds its body. This cloud functions like an obscuring mist spell, except all dust creatures can see through it normally. Any other creature caught within in the cloud must succeed on a Reflex save (DC 10 + 1/2 dust creature's character level + dust creature's Con modifier) or be blinded by the stinging dust. Success indicates that the creature closed or otherwise covered its eyes before the dust could affect them. The creature must keep its eyes closed or covered while within the dust cloud or risk blindness. A creature that enters the dust cloud with its eyes closed or covered need not make a save against blindness unless it opens its eyes while within the dust cloud. A creature blinded by a dust creature's cloud of dust regains its sight 1d4 rounds after its last exposure to a dust cloud with its eyes open. Blinding exposure of even a single eye blinds all eyes supernaturally.

Sand Blast (Su)

At will as a standard action, a dust creature can emit an abrasive jet of dust-filled wind that damages objects and other creatures. This wind takes the form of a 5-foot-wide, 20-foot long line that causes 1d4 points of slashing damage per 2 character levels of the dust creature (minimum 1d4).

Any creature caught within the area may attempt a Reflex save (DC 10 + 1/2 dust creature's character level + dust creature's Con modifier) for half damage.

Special Qualities: A dust creature retains all the special qualities of the base creature and gains those described here.

Air Breather (Ex)

A dust creature can breathe air even if the base creature could not.

Air Mastery (Ex)

Any airborne creature takes a –1 penalty on attack and damage rolls against a dust creature.

Airborne (Su)

At will, a dust creature can walk on air as though with an air walk spell. In addition, it always falls as if affected by a feather fall spell. When falling, the dust creature can be moved on the wind as noted in the description of the air walk spell.

Abilities: Str –4 (minimum 1), Dex +2, Con +2, Cha –2 (minimum 1).

Skills: A dust creature gains a +4 racial bonus on Stealth checks.

Languages: If the dust creature can speak, it gains the ability to speak Auran and Terran in addition to any other languages the base creature knows.

Environment: Same as the base creature, plus the Elemental Planes of Air and the Elemental Planes of Earth.