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Dread Wight (CR +2)

Dread wights are the animate remains of creatures that were terribly violent and hateful in life. They exist only to continue their reign of terror against others, causing fear, pain, sorrow, and death whenever they can. A dread wight has the features it did in life, but they are emaciated and wizened. Its face is constantly twisted into a rictus grin of cruelty, and an intense hatred of the living burns in its eyes. Its weak-looking form disguises an unnatural strength and speed that makes its life-draining powers stunningly deadly.

Creating a Dread Wight

“Dread wight” is an acquired template that can be added to any living corporeal creature (referred to hereafter as the base creature). A dread wight uses all the base creature’s statistics and special abilities except as noted here.

CR: As base creature +2

Alignment: Always lawful evil.

Type: The creature’s type changes to undead with the appropriate augmented subtype. Do not recalculate BAB, saves, or skill points.

Senses: A dread wight gains blindsense with a 60-foot radius.

Armor Class: Natural armor improves by +4.

Hit Dice: Change all racial Hit Dice to d8s.  Class Hit Dice are unaffected.  As undead, dread wights use their Charisma modifier to determine bonus hit points (instead of Constitution).

Defensive Abilities: A dread wight has channel resistance +4

Melee: A dread wight gains a slam attack if it does not already have one (see Natural Attacks).  Its slam also causes energy drain (see below).

Special Attacks: The dread wight gains the following.  Save DCs are equal to 10 + 1/2 the dread wight's HD + the dread wight's Charisma modifier.

Energy Drain (Su) A creature hit by a dread wight's slam (or other natural weapon) gains a negative level.

Special Qualities: A dread wight gains the following.

Command Wights (Su): A dread wight can automatically command all normal wights within 30 feet as a free action. Normal wights never attack a dread wight unless compelled.

Create Spawn (Su) Any creature killed by a dread wight’s energy drain ability rises as a dread wight in 1d4 rounds. A dread wight created in this manner is under the command of its creator and remains so until either it or the creator is destroyed.

Abilities Str +2, Dex +4, Int +2, Wis +2, Cha +4. As an undead creature, a dread wight has no Constitution score.

Skills A dread wight has a +8 racial modifier on Stealth checks.

Alternately, you could use this wight template.