A dread bodak is sometimes created when an intelligent creature turns traitor and kills an ally or murders a friend. In particular, the use of the death knell spell on a friend seems most likely to create a dread bodak. A dread bodak is consumed with the desire for revenge on everyone it knew in life and anyone who gets in the way. Worse still, it can create more of its vile kind. Its gaze brings foes to the brink of death, and its voice then snuffs out their life force and turns them into dread bodaks.
A dread bodak’s body is lithe and muscular, covered in dead skin or scales that often appear gray. Its head is elongated both above and below the brow. Its eyes and nose are sunken to the point of vanishing, and glowing pinpricks of evil light glow from deep within its eye sockets.
“Dread bodak” is an acquired template that can be added to any living creature (referred to hereafter as the base creature) that was killed by a dread bodak or murdered by an ally via a method such as use of the death knell spell. A dread bodak uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature +2.
Alignment: Always chaotic evil.
Senses: A dread bodak gains darkvision 60 ft.
Armor Class: The dread bodak’s natural armor bonus improves by +8 over that of the base creature.
Hit Dice: Change all current and future racial Hit Dice to d8s. All Hit Dice derived from class levels remain unchanged. As undead, dread bodaks use their Charisma modifiers to determine bonus hit points (instead of Constitution).
Defensive Abilities: A dread bodak gains the following defensive abilities.
Dread bodaks are immune to electricity.
A dread bodak has resistance 20 to acid and fire.
A dread bodak has turn resistance +4.
Weakness: A dread bodak gains the following weakness.
A dread bodak takes 1 point of damage per round of direct exposure to sunlight.
Attack: The dread bodak retains all the base creature’s attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. The dread bodak gains a primary slam attack if it has no other natural attacks.
Damage: If the dread bodak gained a slam attack from the application of this template, its base damage is as given on the following table.
|Size||Slam Base Damage|
Special Attacks: The dread bodak retains all the base creature’s special attacks and gains those described here.
Any creature killed by a dread bodak’s death knell ability rises as a dread bodak in 1d6 rounds. A dread bodak created in this manner is under the command of its creator and remains so until either it or the creator is destroyed.
A dread bodak can make a terrible keening sound that draws the souls of the dying to the afterlife. A dying creature (one whose current hit point total is between –1 and –9, inclusive) within 100 feet of a dread bodak using its death knell dies instantly. The creature need not be able to hear the keening to be affected, but a silence spell blocks the effect. Death knell is a sonic death effect. For each creature slain in this manner, the dread bodak gains 1d8 temporary hit points, a +2 bonus to Strength, and a +1 increase in effective caster level for all spells it can cast and all spell-like abilities it can use. These benefits last for 10 minutes.
Any creature within 30 feet of a dread bodak that meets its gaze must succeed on a Fortitude save (DC 10 + 1/2 dread bodak’s character level + dread bodak’s Cha modifier) or its hit point total immediately drops to –1. Killing gaze is a death effect.
Environment: Same as the base creature and underground.
Organization: Solitary, pair, or gang (3–4)