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    Debased Fey (CR +1)

    Creatures with this Template

    Debased fey, sometimes called dark or unseelie fey, are malevolent and evil creatures of nature. Once happy, carefree, and joyous like many other fey, the debased followed a dark path into evil; a seed purportedly planted by a dark god in an attempt to corrupt and misalign the pure and good fey of the world. Debased fey seethe with hatred for good–aligned fey and seek to destroy or kill them at every opportunity. A debased fey is almost indistinguishable from a normal fey of its kind, save that its eyes burn red-fueled with a hatred for life, love, and all that is pure. Its skin darkens, changing to a deep gray or black. Its fingernails blacken and its hands reshape into wicked talons. Its teeth become jagged and pointed.

    Creating a Debased Fey

    “Debased Fey” is an inherited template that can be added to any fey (referred to hereafter as the base fey). A debased fey retains all the base creature’s statistics and special abilities except as noted here.

    CR: Same as the base creature +1.

    Alignment: Any evil.

    Size and Type: Same as the base creature. The debased fey does not gain the “augmented” subtype.

    Defensive Abilities: A debased fey retains all the defensive abilities of the base fey and gains the following:

    Damage Reduction (Ex)

    Debased fey have damage reduction based on their HD as detailed on the table below. If the base creature already has damage reduction, use its current value or the one given below, whichever is better.

    Hit Dice Damage Reduction
    1 - 7 5/cold iron
    8 -11 10/cold iron
    12 or more 15/cold iron

    Resistance to Fey Magic (Su)

    Debased fey gain a +4 resistance bonus on all saves against the spells or spell–like abilities cast by any good–aligned fey.

    Attacks: A debased fey retains all the attacks of the base creature and also gains claw attacks if it didn’t already have them. Use the appropriate damage value from the table below based on the debased fey’s size. Creatures that have other kinds of natural weapons retain their old damage values or use the appropriate value from the table below, whichever is better.

    Size Claw Damage Size Claw Damage
    Fine 1 Large 1d6
    Diminutive 1d2 Huge 2d6
    Tiny 1d3 Gargantuan 2d8
    Small 1d4 Colossal 4d6
    Medium 1d6

    Special Attacks: A debased fey retains all the special attacks of the base fey and gains the following special attack.

    Defiling Touch (Su)

    The damage dealt by a debased fey’s natural attacks resists all magical healing (though it can be healed normally through rest). A creature attempting to cast a cure spell or a heal spell on a creature damaged by a debased fey’s natural attacks must make a successful caster level check (DC 10 + 1/2 the debased fey’s HD + the debased fey’s Constitution modifier, +2 racial bonus), or the spell has no effect on the injured creature.

    Special Qualities: A debased fey retains all the special qualities of the base fey. Saves have a DC of 10 + 1/2 the debased fey’s HD + the debased fey’s Charisma modifier unless noted otherwise.

    Anathema (Su)

    A debased fey has been rejected by the purity of nature. Normal plants within 20 feet wither and die if the debased fey remains in proximity for more than 5 minutes. Pure environments such as untouched forests and clear streams and ponds may become spoiled and polluted if the debased fey remains in that environment for more than 1 day. Plant creatures (such as shambling mounds, for example) take 1d2 points of damage each round they remain within 20 feet of a debased fey. A Fortitude save negates the damage for that round. A new save can be made each round.