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    Crystal Creature (CR +1)

    “Crystal creature” is an acquired template that can be added to any creature with the earth subtype. A crystal creature retains all the base creature’s statistics and special abilities except as noted here.

    Creating a Crystal Creature

    CR: Same as the base creature +1.

    Senses: A crystal creature gains low-light vision.

    Armor Class: Natural armor improves by +4.

    Defensive Abilities: A crystal creature gains resistance 10 to acid, cold, electricity, and fire, and DR 5/— unless the base creature’s DR is better. A crystal creature is immune to the harmful effects of bright light (including effects that blind with light); effects with the light descriptor; and other light-based attacks such as color spray, prismatic spray, and searing light. If the creature is hit with such an effect, the DC for its dazzling form attack increases by +2.

    Weakness: A crystal creature gains vulnerability to sonic damage.

    Special Attacks: A crystal creature gains the following special attacks.

    Brilliant Pestilence (Su)

    The creature’s natural attacks inflict a supernatural disease.

    Bite or claw—injury; save Fort DC 23; onset 1 day; frequency 1 day; effect 1d6 Dex damage; cure 2 consecutive saves.

    A creature whose Dexterity is reduced to 0 by the disease is petrified and transformed into lifeless crystal. A creature with the earth subtype that is petrified by this disease revives 24 hours later and gains the crystal creature template. Once transformed, only miracle, polymorph any object, or wish restores the transformed earth creature.

    Dazzling Form (Ex)

    A crystalline creature refracts and reflects a dazzling cascade of light when illuminated. In normal light, this radiance extends 30 feet; in bright light, it extends 60 feet. Within this area, all sighted creatures are dazzled for 1 minute if they fail a Fortitude save (DC 10 + 1/2 the creature’s racial Hit Dice + the creature’s Charisma modifier). Creatures within this radius that are looking at the crystal xorn must save every round or become permanently blind (Fortitude negates); this is a gaze attack. The DC of these abilities increases by +2 in bright light.

    Special Qualities: A crystal creatures gains the following special quality.

    Light Amplification (Ex)

    A crystal creature’s body naturally captures and magnifies light that strikes it. When in normal light, it sheds normal light in a 30-foot radius. In bright light, it sheds normal light in a 60-foot radius.

    Abilities: Str +2, Dex +4, Con +2, Int –4. If this reduces the creature’s Int to 0 or less, it becomes mindless.