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    Beast of Chaos (CR +2)

    Creatures with this Template

    A beast of chaos is a creature that has been warped when the demonic forces of the Abyss reach into the Material Plane. A beast of chaos vaguely resembles the animal it once was. Its skin and fur become leprous and patchy; its color fades to a dull sheen; its teeth become razor–sharp and more pronounced; its eyes turn to a bright golden yellow.

    Creating a Beast of Chaos

    “Beast of Chaos” is an inherited or acquired template that can be added to any normal or dire animal (referred to hereafter as the base creature). It retains all the base creature’s statistics and special abilities except as noted here.

    CR: Same as the base creature +2.

    Alignment: A beast of chaos’s alignment is always chaotic neutral.

    Size and Type: The creature’s type changes to magical beast and it gains the augmented subtype. Size is unchanged. Do not recalculate base attack bonus, saves, or skill points.

    Senses: The creature gains darkvision out to a range of 60 feet as well as the scent ability.

    AC: Natural armor improves by +4. If the base creature does not have a natural armor bonus, it gains a +4 bonus.

    Hit Dice: All current and future Hit Dice become d10s.

    Defensive Abilities: Beasts of chaos gain immunity to confusion, fear, hold animal, hold monster, slow, and haste. In addition, they gain spell resistance equal to 11 + CR (maximum 25).

    Special Attacks: A beast of chaos gains the two special attacks described below:

    Frightful Presence (Ex)

    When a beast of chaos growls, roars, hisses, or makes any other sound common to its animal type, all creatures within 30 feet that hear it and those with fewer HD than the beast of chaos must succeed on a Will save (DC 10 + 1/2 the beast of chaos’ HD + the beast of chaos’ Charisma modifier) or become shaken for 5d6 rounds.

    Rage (Ex)

    In the presence of bright light (a daylight spell, continual flame, but not actual sunlight), a beast of chaos flies into a berserk rage, attacking until either it or its opponent is dead. It gains +4 Strength and –4 AC while enraged. It cannot end its rage voluntarily. If the source of light is removed, the creature’s rage ends 1d4 rounds later. The beast is fatigued (–2 to Strength and Dexterity) for the remainder of the encounter.

    Abilities: Str +2, Cha +4.

    Skills: A beast of chaos has a +8 racial bonus on Perception checks.

    Organization: solitary, gang (2–5), or pack (6–11).