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    Avowed Reaver (CR +2)

    Creating an Avowed Reaver

    “Avowed reaver” is a template that can be applied to any humanoid or monstrous humanoid. The creature is transformed by high magic and raw elemental power. These magical powers fuse body and soul into a single being which becomes native to a particular elemental plane. While the creature is not necessarily compelled to serve the forces that changed them into an avowed reaver, most creatures that can wield such high magic typically require a geas or similar high price for bestowing such a powerful gift.

    Challenge Rating: Same as the base creature +2.

    Type: The creature's type changes to outsider with an elemental subtype (fire for flame-avowed reaver, air for wind-avowed reaver, water for flood-avowed reaver, and earth for stone-avowed reaver.)

    Armor Class: increase natural armor by +2.

    Hit Dice: Change all of the creature's racial Hit Dice to d10s, recalculate base saves for new type. Class based hit dice and saves are unaffected.

    Ability Scores: Constitution +2

    Skills: change hit dice based skill points to 6 + Int modifier. Class based skills are unaffected.

    Special: Each type of avowed reaver gains abilities unique to their specific elemental subtype.

    • A flame-avowed reaver gains a slam attack that deals fire damage and gains immunity to fire.

    • A wind-avowed reaver gains a fly speed of 40 ft. (clumsy) and is immune to electricity.

    • A flood-avowed reaver gains a +2 racial bonus to grapple checks, gains a swim speed equal to their land speed and is immune to cold.

    • A stone-avowed reaver gains DR 2/-, gains a burrow speed equal to their land speed and is immune to acid.