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Witch Tree

A witch tree combines the features of a tall, beautiful woman and a willow tree looking somewhat like a female willow treant. Her hair and fingers form the fronds of the willow, her arms and parts of her hair, the branches. From a distance, the witch tree is almost indistinguishable from a normal willow tree. Its skin is thick and dark, resembling the bark of a tree. Its legs join together to form the roots.

Witch Tree CR 11

XP 12,800
CE Huge plant
Init +3; Senses low-light vision; Perception +19

DEFENSE

AC 21, touch 7, flat-footed 21 (-1 Dex, +14 natural, -2 size)
hp 115 (11d8+66)
Fort +13, Ref +4, Will +6
DR 10/magic; Immune plant traits; Resist electricity 10, fire 10; SR 22

OFFENSE

Speed 20 ft.
Melee 4 tendrils +16 (2d6+9 plus grab)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (2d6+9)
Spell-like Abilities (CL 16th):

5/day--charm person (DC 18)
2/day--dominate person (DC 19)

TACTICS

A witch tree sits unmoving until a potential target moves within range. It first attacks using its spell-like abilities, attempting to charm or control its would-be assailants. Those that resist are attacked physically by the witch tree. A grabbed opponent is held until it escapes or dies or until the witch tree is killed.

STATISTICS

Str 28, Dex 9, Con 23, Int 14, Wis 13, Cha 18
Base Atk +8; CMB +19; CMD 28
Feats Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (tendril)
Skills Bluff +11, Diplomacy +11, Knowledge (arcana) +13, Perception +19, Sense Motive +3, Spellcraft +10
Languages Abyssal, Common, Goblin, Sylvan

Source
Tome of Horrors Complete
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