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    Witch Tree

    A witch tree combines the features of a tall, beautiful woman and a willow tree looking somewhat like a female willow treant. Her hair and fingers form the fronds of the willow, her arms and parts of her hair, the branches. From a distance, the witch tree is almost indistinguishable from a normal willow tree. Its skin is thick and dark, resembling the bark of a tree. Its legs join together to form the roots.

    Witch Tree CR 11

    XP 12,800
    CE Huge plant
    Init +3; Senses low-light vision; Perception +19


    AC 21, touch 7, flat-footed 21 (-1 Dex, +14 natural, -2 size)
    hp 115 (11d8+66)
    Fort +13, Ref +4, Will +6
    DR 10/magic; Immune plant traits; Resist electricity 10, fire 10; SR 22


    Speed 20 ft.
    Melee 4 tendrils +16 (2d6+9 plus grab)
    Space 15 ft.; Reach 15 ft.
    Special Attacks constrict (2d6+9)
    Spell-like Abilities (CL 16th):

    5/day--charm person (DC 18)
    2/day--dominate person (DC 19)


    A witch tree sits unmoving until a potential target moves within range. It first attacks using its spell-like abilities, attempting to charm or control its would-be assailants. Those that resist are attacked physically by the witch tree. A grabbed opponent is held until it escapes or dies or until the witch tree is killed.


    Str 28, Dex 9, Con 23, Int 14, Wis 13, Cha 18
    Base Atk +8; CMB +19; CMD 28
    Feats Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (tendril)
    Skills Bluff +11, Diplomacy +11, Knowledge (arcana) +13, Perception +19, Sense Motive +3, Spellcraft +10
    Languages Abyssal, Common, Goblin, Sylvan

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