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    Strangle Weed

    This mass of writhing vines and leaves looks like a large patch of seaweed. Several long fronds protrude from the center of it.

    Strangle Weed CR 3

    XP 800
    N Large plant (aquatic)
    Init +0; Senses blindsight 30 ft., low-light vision; Perception +6

    DEFENSE

    AC 14, touch 9, flat-footed 14 (+5 natural, -1 size)
    hp 30 (4d8+12)
    Fort +7, Ref +1, Will +2
    Defensive Abilities camouflage; Immune plant traits; Resist fire 10

    OFFENSE

    Speed swim 5 ft.
    Melee slam +7 (1d6+6 plus grab)
    Space 10 ft.; Reach 20 ft.
    Special Attacks constrict (1d6+6), fronds

    TACTICS

    Strangle weed is an ambush predator, relying on its similarity to seaweed to remain inconspicuous until prey wanders near, whereupon it lashes out with its fronds, attempting to grapple its foes, then pull them beneath the water and crush them.

    STATISTICS

    Str 18, Dex 10, Con 16, Int 2, Wis 12, Cha 6
    Base Atk +3; CMB +8 (+12 grapple); CMD 18 (can't be tripped)
    Feats Power Attack, Weapon Focus (slam)
    Skills Perception +6, Stealth +1, Swim +15

    SPECIAL ABILITIES

    Camouflage (Ex)

    Since a strangle weed looks like normal seaweed when at rest, it takes a DC 20 Perception check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Perception to notice the plant.

    Fronds (Ex)

    Strangle weed attacks with fronds that can extend up to 20 feet from its central mass. Each strangle weed has 3-12 fronds. A strangle weed attacks with these fronds as a slam attack; although it can make only one attack per round, if it grapples a foe it is not denied its Dexterity bonus against non-grappled foes and can still make attacks of opportunity if it has any free fronds. Once a foe is grappled, the strangle weed can attempt to latch on 1-4 additional fronds each round as a standard action by means of a separate grapple check. Additional fronds attached to a foe do not do increased damage, but they do add a cumulative +2 bonus to the strangle weed's CMB on subsequent grapple checks against that foe. To free itself, the foe must succeed on a grapple check against every frond grappling it.

    Source
    Tome of Horrors Complete
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