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    Quickwood

    Were it not for the image of a sinister face peeking out from its dark gray bark, this would look like any other ragged oak tree

    Quickwood CR 8

    N Huge plant
    Init
    +3; Senses darkvision 120 ft., low-light vision, oaksight; Perception +21
    Aura
    fear aura (variable distance, DC 20)

    DEFENSE

    AC 19, touch 7, flat-footed 19 (–1 Dex, +12 natural, –2 size)
    hp
    95 (10d8+50)
    Fort
    +12, Ref +2, Will +5
    Defensive Abilities
    spell absorption; Immune electricity, fire, plant traits; SR 19 (see spell absorption)

    OFFENSE

    Speed 10 ft.
    Melee
    bite +14 (2d6+9), 3 roots +12 (1d6+4 plus pull)
    Space
    5 ft.; Reach 15 ft. (60 ft. with root)
    Special Attacks
    pull (root, 10 ft.)

    STATISTICS

    Str 29, Dex 8, Con 21, Int 12, Wis 15, Cha 12
    Base Atk
    +7; CMB +18; CMD 27 (can’t be tripped)
    Feats
    Improved Initiative, Lunge, Multiattack, Power Attack, Skill Focus (Perception)
    Skills
    Knowledge (nature) +11, Perception +21, Stealth +4 (+8 in forests); Racial Modifiers +4 Stealth in forests
    Languages
    Common, Sylvan

    SPECIAL ABILITIES

    Fear Aura (Su)

    A quickwood with stored magical energy (see below) can activate its fear aura as a standard action. The aura has a radius of 10 feet per spell level of the effect and lasts for 1 round (Will DC 20 negates). Creatures that fail their saving throws become panicked for 1 minute. The DC is Charisma-based and includes a +4 racial bonus.

    Oaksight (Su)

    A quickwood may observe the area surrounding any oak tree within 360 feet as if using clairaudience/clairvoyance. It can use this ability on any number of oak trees in the area. Although the quickwood does not need line of sight to establish this link, if it does have line of sight to even a single oak tree, it cannot be flanked.

    Roots (Ex)

    A quickwood has dozens of long roots, but can only attack with up to three of them in any given round. If the quickwood uses its pull ability to pull a target within reach of its bite attack, it can immediately make a free bite attack with a +4 bonus on its attack roll against that target.

    Spell Absorption (Su)

    If a quickwood’s spell resistance protects it from a magical effect, the creature absorbs that magical energy into its body. It can release this energy to activate its fear aura ability. While the plant is storing a spell, its SR decreases by 5. It can only store one spell at a time.

    Paizo Core


    This content is from
    the Paizo Core Rules.

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