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Phycomid (3pp)

A small blob of decomposing matter covers the ground. Several small mushrooms sprout from the patch.

Phycomid CR 4

XP 1,200
N(E) Small plant (fungus)
Init +0; Senses tremorsense 30 ft.; Perception +0


AC 15, touch 11, flat-footed 15 (+4 natural, +1 size)
hp 25 (5d8+5)
Fort +5, Ref +1, Will +1
Immune plant traits


Speed 10 ft.
Ranged fluid globule ranged touch +4 (1d6 acid plus spore infection); range increment 5 ft./maximum range 20 ft.
Space 5 ft.; Reach 0 ft.
Special Attacks acid, spore infection


The phycomid attacks by extruding a small tube from its body and firing a glob of acid at a foe. The phycomid has a range increment of 5 feet and can fire a globule to a maximum range of 20 feet.


Str 8, Dex 10, Con 13, Int —, Wis 11, Cha 1
Base Atk +3; CMB +1; CMD 11 (can't be tripped)


Acid (Ex)

A phycomid's fluid globules are formed of acid. Any ranged touch attack deals 1d6 points of acid damage.

Spore Infection (Ex)

A creature hit by a phycomid's fluid globule attack must succeed on a DC 13 Fortitude save or take 1d2 points of Constitution damage as tiny mushroom-like growths sprout from its body. Each minute (10 rounds) thereafter, until the victim receives a remove disease, heal, miracle, or wish, he takes 1 point of Constitution damage. At Constitution 0, the victim dies and his body collapses to the ground, sprouting a new phycomid. The save DC is Constitution-based.

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