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    Phycomid (3pp)

    A small blob of decomposing matter covers the ground. Several small mushrooms sprout from the patch.

    Phycomid CR 4

    XP 1,200
    N(E) Small plant (fungus)
    Init +0; Senses tremorsense 30 ft.; Perception +0

    DEFENSE

    AC 15, touch 11, flat-footed 15 (+4 natural, +1 size)
    hp 25 (5d8+5)
    Fort +5, Ref +1, Will +1
    Immune plant traits

    OFFENSE

    Speed 10 ft.
    Ranged fluid globule ranged touch +4 (1d6 acid plus spore infection); range increment 5 ft./maximum range 20 ft.
    Space 5 ft.; Reach 0 ft.
    Special Attacks acid, spore infection

    TACTICS

    The phycomid attacks by extruding a small tube from its body and firing a glob of acid at a foe. The phycomid has a range increment of 5 feet and can fire a globule to a maximum range of 20 feet.

    STATISTICS

    Str 8, Dex 10, Con 13, Int —, Wis 11, Cha 1
    Base Atk +3; CMB +1; CMD 11 (can't be tripped)

    SPECIAL ABILITIES

    Acid (Ex)

    A phycomid's fluid globules are formed of acid. Any ranged touch attack deals 1d6 points of acid damage.

    Spore Infection (Ex)

    A creature hit by a phycomid's fluid globule attack must succeed on a DC 13 Fortitude save or take 1d2 points of Constitution damage as tiny mushroom-like growths sprout from its body. Each minute (10 rounds) thereafter, until the victim receives a remove disease, heal, miracle, or wish, he takes 1 point of Constitution damage. At Constitution 0, the victim dies and his body collapses to the ground, sprouting a new phycomid. The save DC is Constitution-based.

    Source
    Tome of Horrors Complete
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