Thorny vines encircle this tropical tree's thick, spongy trunk, and jungle debris lies strewn about its base.
Str 20, Dex 14, Con 19, Int 2, Wis 9, Cha 11
Once per day as a standard action, a nirento can sway and dance in such a way that it attracts any who see the tree within a 60-foot radius. Any creatures other than nirentos in the area must succeed at a DC 17 Will save or become entranced by the nirento's graceful movements, thereafter believing the nirento to be a perfectly normal tree. Affected creatures become passive for 1d6 minutes and refuse to attack the nirento during this time. Affected creatures can attempt a new Will save each round that the nirento attacks an ally—if a hypnotized creature is attacked by the nirento, it gains a +4 bonus on its Will save to see through the hypnotic display. This is a mind-affecting compulsion effect. The save DC is Constitution-based.
As a full-round action, a nirento can thrust its vines into the soil and attack up to four creatures around it in a 10-foot radius. Creatures in this area take 1d8+5 points of damage (DC 17 Reflex half). In addition, a nirento can attempt to trip any creatures that fail their Reflex saves as a free action without provoking attacks of opportunity. The save DC is Constitution-based.