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    Leshy, Leaf

    This little plant person is clad in a winglike leaf cloak and pinecone armor, wielding a twig as a makeshift spear.

    Leaf Leshy CR 1/2

    XP 200
    N Small plant (leshy, shapechanger)
    Init +1; Senses darkvision 60 ft., low-light vision; Perception +1

    DEFENSE

    AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
    hp 5 (1d8+1)
    Fort +3, Ref +1, Will +1
    Immune electricity, sonic, plant traits

    OFFENSE

    Speed 20 ft., climb 10 ft., fly 10 ft. (clumsy); glide
    Melee shortspear +2 (1d4-2/19-20)
    Ranged seedpods +2 touch (1 plus deafen)
    Spell-Like Abilities (CL 2nd; concentration +3)

    Constantpass without trace

    STATISTICS

    Str 6, Dex 13, Con 12, Int 5, Wis 12, Cha 13
    Base Atk +0; CMB -3; CMD 8
    Feats Weapon Finesse
    Skills Fly -1, Stealth +5 (+9 in forests and jungles), Survival +1 (+5 in forests and jungles); Racial Modifiers +4 Stealth and Survival in forests and jungles
    Languages Druidic, Sylvan; plantspeech (trees)
    SQ change shape (Small tree; tree shape), verdant burst

    SPECIAL ABILITIES

    Glide (Ex)

    A leaf leshy cannot use its fly speed to hover. When flying, a leaf leshy must end its movement at least 5 feet lower in elevation than it started.

    Seedpods (Ex)

    Leaf leshys sprout explosive acorns, pine cones, or other seedpods, and can hurl these as ranged attacks. A seedpod has a range increment of 10 feet and detonates on contact to deal 1 point of bludgeoning damage (this damage is not modified by Strength). Anyone struck by a seedpod must succeed at a DC 11 Fortitude save or be deafened for 1 round. The save DC is Constitution-based.


    Growing a Leaf Leshy

    Leaf leshys are usually grown under the shade of fruit or nut trees. To grow a leaf leshy, the maker plants an acorn and pine cone together, then mounds up leaves, sticks, and needles around them. When first born, a leaf leshy has no armor, leafy cape, or weapon, but can construct them from available materials given a day and left to its own devices (no Craft check required).

    CL 5th; Price 1,000 gp

    RITUAL

    Requirements Knowledge (nature) 5 ranks, magic stone, plant growth, summon nature's ally ISkill Knowledge (nature) DC 12; Cost 500 gp