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    Jupiter Bloodsucker

    This plant is a man-sized tangle of leaves and roots. Four large dark green and serrated leaves top the brown, red-veined roots.

    Jupiter Bloodsucker CR 3

    XP 800
    N Medium plant
    Init -3; Senses blindsense 60 ft., bloodsense 60 ft.; Perception +0

    DEFENSE

    AC 15, touch 7, flat-footed 15 (-3 Dex, +8 natural)
    hp 30 (4d8+12)
    Fort +7, Ref -2, Will +1
    Immune plant traits
    Weaknesses vulnerability to fire

    OFFENSE

    Speed 5 ft.
    Melee 6 vine leaves +4 (1d6+1 plus blood drain and grab)
    Special Attacks blood drain (1 Con per vine leaf), smother

    STATISTICS

    Str 12, Dex 5, Con 16, Int --, Wis 10, Cha 10
    Base Atk +3; CMB +4 (+8 to grapple); CMD 11 (can't be tripped)

    SPECIAL ABILITIES

    Bloodsense (Ex)

    A Jupiter bloodsucker can detect any living creature that has blood in its body to a range of 60 feet by scent.

    Smother (Ex)

    By making a successful grapple check (with a +2 bonus for every vine-leaf attached to a foe at the beginning of its turn), a Jupiter bloodsucker can cover a grappled opponent's nose and mouth. An opponent caught in this way must hold its breath or begin suffocating. A vineleaf attached in this way does not drain blood.