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    Fungus, Cerebric

    A swollen, brainlike bulb encrusted with fungal shelves squats atop several ropy legs. A wide mouth bisects the bulb's crown.

    Cerebric Fungus CR 3

    XP 800
    N Medium plant
    Init +4; Senses darkvision 60 ft., low-light vision; Perception +12
    Aura unsettling appearance (60 ft., DC 14)

    DEFENSE

    AC 15, touch 10, flat-footed 15 (+5 natural)
    hp 30 (4d8+12); fast healing 2
    Fort +7, Ref +1, Will +6
    Defensive Abilities otherworldly mind; Immune plant traitsResist cold 5
    Weaknesses vulnerable to sonic

    OFFENSE

    Speed 30 ft.
    Melee bite +5 (1d6+2), 2 tendrils +3 (1d4+1 plus pull)
    Space 5 ft.; Reach 5 ft. (15 ft. with tendrils)
    Special Attacks pull (tendril, 5 ft.), star-shriek
    Spell-Like Abilities (CL 4th; concentration +6)

    Constantdetect thoughts (DC 14)
    At willtouch of madness (DC 14)
    3/daycalm emotions (DC 14), touch of idiocy (DC 14)

    STATISTICS

    Str 14, Dex 11, Con 16, Int 15, Wis 20, Cha 15
    Base Atk +3; CMB +5; CMD 15 (21 vs. trip)
    Feats Improved Initiative, Multiattack
    Skills Bluff +6, Diplomacy +6, Perception +12, Stealth +7
    Languages telepathy 100 ft.

    SPECIAL ABILITIES

    Otherworldly Mind (Ex)

    Any creature attempting to contact a cerebric fungus's mind or read its thoughts with a divination spell or similar ability must succeed at a DC 16 Will save or be overwhelmed by the alien thoughts in the creature's head. Those who fail take 1d6 points of nonlethal damage and are confused for 1d6 rounds, and the divination effect immediately ends. The save is Charisma-based and includes a +2 racial bonus.

    Star-Shriek (Ex)

    Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.

    Touch of Madness (Sp)

    The cerebric fungus may daze one living creature by making a successful touch attack. The target creature must succeed at a DC 14 Will save, or it becomes dazed for 1 round per caster level (4 rounds for most cerebric fungi). The dazed subject is not stunned (so attackers get no special advantage against it). This is a mind-affecting enchantment, equivalent to a 2nd-level spell.

    Unsettling Appearance (Su)

    A cerebric fungus constantly scans the minds of those around it, projecting around itself a confusing collage of images gleaned from their thoughts. Creatures within 60 feet that can see the fungus must succeed at a DC 14 Will save or take a -2 penalty on attack rolls. This is a mind-affecting effect. The save DC is Charisma-based.