Piercing yellow eyes gaze from the mossy skull of this ivy-covered skeleton. Where bones should be, gnarled roots grow, and tangles of vines hang from its moldering chest like spilt viscera.
Speed 30 ft.
Spells Prepared (CL 7th; concentration +10)
4th--spike stones (DC 17)
Str 17, Dex 15, Con 16, Int 13, Wis 17, Cha 16
Borutas take no damage from electricity. Instead, any electricity attack used against a boruta temporarily increases its Constitution score by 1d4 points. The boruta loses these temporary points at the rate of 1 per hour.
Any living creature that takes damage from a boruta’s claws must make a DC 20 Fortitude save or have hundreds of tiny seed pods injected into its body. These seeds grow rapidly; they explode through the victim’s skin on its next turn, dealing 1d6 points of damage and entangling it as runners and vines grow from its flesh and root themselves in the ground. The victim cannot move unless it makes a DC 10 Strength check to tear the plants from the ground, but doing so also deals 1d4 points of damage to the victim. This effect lasts for 10 minutes. Remove curse, blight, diminish plants, and similar spells instantly end this effect. The save DC is Constitution-based.
A boruta has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.