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Bog Creeper

This creature looks like a man-sized rotting tree trunk with several thorny tendrils sprouting from its body. A single limb protrudes from its central form as well.

Bog Creeper CR 8

XP 4,800
N Medium plant (fungus)
Init +4; Senses low-light vision, tremorsense 60 ft.; Perception +21


AC 15, touch 10, flat-footed 15 (+5 natural)
hp 95 (10d8+50)
Fort +12; Ref +3; Will +5
Defensive Abilities camouflage; Immune plant traits


Speed 10 ft., swim 20 ft.
Melee slam +11 (1d6+4), bite +11 (2d4+4), 4 tendrils +9 (1d4+2 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with tendrils)
Special Attacks acid spray, constrict (1d4+4)


Str 18, Dex 10, Con 20, Int 3, Wis 14, Cha 6
Base Atk +7; CMB +11 (+15 grapple); CMD 21 (can’t be tripped)
Feats Endurance, Diehard, Improved Initiative, Multiattack, Skill Focus (Perception)
Skills Perception +21, Swim +12
SQ marsh move


Acid Spray (Ex)

Three times per day, a bog creeper can spew digestive acid from its mouth in a 30–foot cone that deals 2d8 points of acid damage to all creatures in the area, with a DC 20 Reflex save allowed for half damage. The save DC is Constitution-based.

Camouflage (Ex)

Since a bog creeper looks like a plant when at rest, it takes a DC 20 Perception check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Perception to notice the plant.

Marsh Move (Ex)

A bog creeper can move across marshy terrain without incurring any movement penalties.