Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Plants‎ > ‎

Blood Bush

This creature appears as a 3-foot tall flowering bush with a thick trunk and small whip-like branches. Each branch is topped with a blood-red flower and deep, rich green leaves.

BLOOD BUSH CR 4

XP 1,200
N Small plant
Init +0; Senses blindsight 30 ft., low-light vision; Perception +1

DEFENSE

AC 18, touch 11, flat-footed 18 (+7 natural, +1 size)
hp 57 (6d8+30)
Fort +10; Ref +2; Will +3
Immune electricity; Resist cold 10, fire 10
Weaknesses vulnerable to sonic

OFFENSE

Speed 0 ft.
Melee tendril +7 (1d4+2)
Ranged flower dart +5 (1d2+2)
Special Attacks flower dart, implant

STATISTICS

Str 15, Dex 10, Con 20, Int —, Wis 12, Cha 9
Base Atk +4; CMB +5; CMD 15

SPECIAL ABILITIES

Flower Dart (Ex)

As a standard action, a blood bush can launch a barrage of six flower darts (make an attack roll for each dart). This attack has a range of 40 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only 30 such darts in one day.

Implant (Ex)

A creature hit by one of the blood bush’s flower darts is implanted with one of its seeds. A seed quickly germinates as follows:

Source
Tome of Horrors Complete
Support Open Gaming
shop.d20pfsrd.com

Seed Germination

Round:Effect

First: DC 18 Will save or flee in fear for 1d6 rounds.

Third:
Paralysis for 1d4+2 rounds; DC 18 Fortitude negates.

Fifth: Wounding: 1 point of Constitution damage per minute until the seed is removed or destroyed.