AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
Speed 20 ft.
Str 20, Dex 13, Con 16, Int —, Wis 11, Cha 1
As a standard action once per minute, a basidirond can release a cloud of invisible spores in a 20-foot radius. All creatures within the area must succeed on a DC 16 Fortitude save or be affected by powerful hallucinations as long as they remain in the cloud plus 1d4 rounds after leaving the area. A new save must be made each round a creature remains within the affected area. A hallucination cloud persists for 5 rounds before dispersing—a strong wind causes it to disperse immediately. The save DC is Constitution-based. To determine what hallucination is suffered each round, roll 1d6 and consult the following table.
Any creature struck by a basidirond's slam attack is coated with
spores. The creature struck must make a DC 16 Fortitude save or these
spores take root in his flesh, and particularly in his lungs. The save
DC is Constititon-based.
Basidirond Spores: Disease—inhaled; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
Although a basidirond is immune to cold damage, any cold effect it is exposed to slows it for 1d4 rounds. During this time, the basidirond cannot use its hallucination cloud or spores.