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    Undine

    This blue-haired, blue-skinned man moves with a liquid grace. His ears are fin-like, and his hands and feet are webbed.

    Undine CR 1/2

    XP 200
    Undine cleric 1
    N Medium outsider (native)
    Init
    +2; Senses darkvision 60 ft.; Perception +3

    DEFENSE

    AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
    hp
    8 (1d8)
    Fort
    +1, Ref +2, Will +5
    Resist
    cold 5

    OFFENSE

    Speed 30 ft.; 20 ft. in armor, swim 30 ft.
    Melee trident +0 (1d8)
    Ranged sling +2 (1d4)
    Special Attacks channel positive energy 7/day (DC 12, 1d6)
    Spell-Like Abilities (CL 1st; concentration +3)

    1/day—hydraulic push

    Domain Spell-Like Abilities (CL 1st; concentration +4)

    6/day—dazing touch
    6/day
    icicle (1d6+1 cold damage)

    Cleric Spells Prepared (CL 1st; concentration +4)

    D Domain spell; Domains Charm, Water
    STATISTICS

    Str 11, Dex 14, Con 8, Int 10, Wis 17, Cha 14
    Base Atk
    +0; CMB +0; CMD 12
    Feats

    Skills
    Diplomacy +6, Knowledge (religion) +4, Swim +4; Racial Modifiers +8 Swim
    Languages
    Aquan, Common
    SQ
    water affinity
    SPECIAL ABILITIES

    Water Affinity (Ex)

    Undine sorcerers with the Elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.




    Undine Characters

    Undines are defined by class levels—they do not possess racial Hit Dice. Undines have the following racial traits.

    • +2 Dexterity, +2 Wisdom, –2 Strength: Undines are both perceptive and agile, but tend to adapt rather than match force with force. 
    • Speed: Undines have a swim speed of 30 feet.
    • Darkvision: Undines can see in the dark up to 60 feet.
    • Spell-Like Abilities: Hydraulic push 1/day. (Caster level equals the undine’s total Hit Dice.)
    • Energy Resistance: Undines have cold resistance 5.
    • Water Affinity: Undine sorcerers with the Elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.
    • Languages: Undines begin play speaking Common and Aquan. Undines with high Intelligence scores can choose any of the following bonus languages: Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Terran.