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    Tojanida

    This creature resembles a cross between a turtle and a crab, with flippers instead of legs, a snapping beak, and two pincers.

    Tojanida CR 5

    XP 1,600
    N Medium outsider (extraplanar, (water)
    Init +1; Senses all-around vision, darkvision 60 ft.; Perception +14

    DEFENSE

    AC 21, touch 12, flat-footed 19 (+1 Dex, +1 dodge, +9 natural)
    hp 51 (6d10+18)
    Fort +8, Ref +6, Will +3
    Resist electricity 10, fire 10

    OFFENSE

    Speed 10 ft., swim 90 ft.
    Melee bite +9 (1d6+3), 2 claws +9 (1d6+3)
    Space 5 ft.; Reach 5 ft.
    Special Attacks ink cloud

    STATISTICS

    Str 16, Dex 13, Con 17, Int 10, Wis 12, Cha 9
    Base Atk +6; CMB +9; CMD 21 (29 vs. trip)
    Feats Blind-Fight, Dodge, Power Attack
    Skills Bluff +5, Escape Artist +10, Knowledge (planes) +9, Perception +14, Perform (act) +5, Sense Motive +10, Stealth +7, Survival +7, Swim +11; Racial Modifiers +4 Perception
    Languages Aquan

    SPECIAL ABILITIES

    Ink Cloud (Ex)

    A tojanida can emit a 30-foot-radius sphere of ink once per minute as a free action. The ink provides total concealment in water, and persists for 1 minute. If used out of the water, the jet of ink is a line 30 feet long, and creatures in the area must succeed at a DC 16 Reflex save or be blinded for 1 round. The save DC is Constitution-based.